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 Monster: Quick Effects

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Monster: Quick Effects Empty
PostSubject: Monster: Quick Effects   Monster: Quick Effects I_icon_minitimeSun Jul 07, 2013 9:15 pm

Quick Effects are effects that are capable to be activated during any turn and some can be activated at any point of the duel.

Quick Effects can either start a chain or be a part of a chain.

Quick Effects have monsters who's effects are similar to Ignition effects and Trigger effects. The following names do not exist in the game, but it is made to help understand the difference.

*Monsters with Quick Trigger effects are the kind of effects that can activate during any point of the duel as long as it is in response to your opponent's card effects or actions. Quick Trigger Effects can activate during the Damage Step if they are Negating. Do not confuse these with actual Trigger Effects. Quick Effects can be discriminated from Trigger Effects because they can be activated during either player's turn, come in the form of negation, and are more associated with the following text:

"When a [Type of card] is activated..."
"During either player's..."
"When your opponent..."

Or has a text where is can activate during a certain Phase but not during a specific player turn.

*Monsters with Quick Ignition effects are also able to activate during any point of the duel, except during the Damage Step, unless their text allows them. These effects can be Chain Link 1 or beyond. Some Quick Ignition Effects can only activate during your opponent's turn, however these cards wouldn't need to react to an opponent's actions or card effects, such Effect Veiler It's almost no different from Quick Trigger Effect. They share the same text:

"During either player's..."
"During your opponent's..."

Quick Effects are Spell Speed 2

Quick "Trigger" Effect

Legendary Six Samurai - Shi En

Monster: Quick Effects LegendarySixSamuraiShiEn-TF06-JP-VG
Attribute: Dark
Level: 5
Type: Warrior/Synchro/Effect
ATK/DEF: 2500/1400
Text: Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Quick "Ignition" Effects

Formula Synchron

Monster: Quick Effects FormulaSynchron-TF05-JP-VG
Attribute: Light
Level: 2
Type: Machine/Synchro/Tuner/Effect
ATK/DEF: 200/1500
Text: When this card is Synchro Summoned: You can draw 1 card. During your opponent's Main Phase: You can Synchro Summon (from your Extra Deck) using this face-up card you control as a Synchro Material Monster.
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Monster: Quick Effects

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» Monster: Attack and Defense
» Monster Effects. When can I use and why?
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